BRUNO GONÇALVES

Technical Sound Designer
「 about 」

Sound Designer based in Sheffield, UK currently working onsite as Audio and Functionality Embedded Tester for Sony PlayStation at Sumo Digital on Sackboy: A Big Adventure.

Previously on Heaven's Vault, a BAFTA nominated game created by the award-winnning indie developer - Inkle. Cambridge's Anglia Ruskin University alumni with an MSc Computer Games Development and a BSc (Hons) Audio and Music Technology, and longtime Mentor at Brains Eden Gaming Festival, the UK's biggest games jam.


Bruno's a great level headed guy. He has been a pleasure to work with and is a committed team member. Bruno has brought a wealth of knowledge to the team specifically shining when it comes to technical and audio development / testing. He can stand alone and be trusted to adapt to any task put his way. He's a quick learner and fitted in to the team with ease.

— Daniel Smith, WWS QA Onsite Test Lead

「 titles 」
『 Sackboy: A Big Adventure 』

Role: Audio & Functionality Embedded QA Tester (Onsite)
Developer: Sumo Digital
Publisher: Sony Interactive Entertainment
Release: 12 November 2020
Platforms: PlayStation 4 • PlayStation 5



Role: Tester
Developer: Inkle
Publisher: Inkle
Release: 16 April 2019
Platforms: Windows • PlayStation 4
Available on: SteamGOG.comPlayStation Store

Nominated | Best British Game | BAFTA Winner | Excellence in Narrative | Indepedent Games Festival Nominated | PC Game of the Year | Golden Joystick Awards Nominated | Best Writing in a Video Game | Writers' Guild Awards Nominated | Best Role Playing Game | TIGA Game Industry Awards 2019 The Best Video Games of 2019 | The New Yorker Games of the Year 2019 | Games Industry Biz The 10 best video games of 2019 | Mashable The 30 Best Videogames of 2019 | Paste

「 spatial audio research 」
『 lights out: using audio and haptics as gameplay 』

Gameplay showcase of the audio-only game developed in Unity and powered by Wwise's Spatial Audio API as part of my MSc Major Project on accessible game design and audio implementation.


『 wwise spatial audio unity test scene 』

Early implementation test scene showcasing the integration of spatial audio features such as surface reflector, rooms and portals, and obstruction and occlusion.